[Buildroot] [PATCH 1/5] lxdoom-wad: make installation of Doom shareware wad file be more generic
Bernhard Fischer
rep.dot.nop at gmail.com
Thu Jul 24 14:33:41 UTC 2008
On Thu, Jul 24, 2008 at 03:21:53PM +0200, Hans-Christian Egtvedt wrote:
>This patch will let the user install the Doom shareware wad file if lxdoom or
>lsdldoom is selected. The wad file will also be installed into
>/usr/share/games/doom directory, since the client will search this directory
>when starting.
weeeeh
http://www.ggi-project.org/screenshots.html
>
>The Makefile rule has also been altered to depend on the installed wad file, so
>it will be multiple project safe.
>
>Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt at atmel.com>
>---
> package/lxdoom/Config.in | 6 ++++--
> package/lxdoom/lxdoom-wad.mk | 10 +++++-----
> 2 files changed, 9 insertions(+), 7 deletions(-)
>
>diff --git a/package/lxdoom/Config.in b/package/lxdoom/Config.in
>index 892e45c..3b318e1 100644
>--- a/package/lxdoom/Config.in
>+++ b/package/lxdoom/Config.in
>@@ -3,7 +3,9 @@ config BR2_PACKAGE_LXDOOM
> help
> This is the linux version of the popular doom game.
> config BR2_PACKAGE_LXDOOM_WAD
>- bool "lxdoom-wad"
>+ bool "doom shareware wad file"
> depends on BR2_PACKAGE_LXDOOM
> help
>- This is the shareware wad data files for the doom game.
>+ This will install the the shareware wad data file for the doom game.
the the the contains a surplus the ;)
>+
>+ The wad file will be placed in /usr/share/games/doom/doom1.wad
>diff --git a/package/lxdoom/lxdoom-wad.mk b/package/lxdoom/lxdoom-wad.mk
>index 41b8ed8..4e38574 100644
>--- a/package/lxdoom/lxdoom-wad.mk
>+++ b/package/lxdoom/lxdoom-wad.mk
>@@ -15,14 +15,14 @@ $(DL_DIR)/$(LXDOOM_WAD_SOURCE):
> $(LXDOOM_WAD_DIR)/.unpacked: $(DL_DIR)/$(LXDOOM_WAD_SOURCE)
> mkdir -p $(LXDOOM_WAD_DIR)
> cp -f $(DL_DIR)/$(LXDOOM_WAD_SOURCE) $(LXDOOM_WAD_DIR)
>- gunzip -d $(LXDOOM_WAD_DIR)/$(LXDOOM_WAD_SOURCE)
>+ gunzip -d $(LXDOOM_WAD_DIR)/$(LXDOOM_WAD_SOURCE)
no. There is no gunzip. So who added this stuff? I'm 100% sure that when
i left there were no hardcoded decompressors in there. You should listen
to what user say (resp. configure).
> touch $@
>
>-$(LXDOOM_WAD_DIR)/.installed: $(LXDOOM_WAD_DIR)/.unpacked
>- cp -f $(LXDOOM_WAD_DIR)/* $(TARGET_DIR)/usr/games
>- touch $@
>+$(TARGET_DIR)/usr/share/games/doom/doom1.wad: $(LXDOOM_WAD_DIR)/.unpacked
>+ mkdir -p $(TARGET_DIR)/usr/share/games/doom
>+ cp -f $(LXDOOM_WAD_DIR)/doom-$(LXDOOM_WAD_VERSION).wad $@
$(INSTALL) -D $(LXDOOM_WAD_DIR)/doom-$(LXDOOM_WAD_VERSION).wad $@
It's not only shorter but also avoiding broken cp and mkdir
implementations and is IMO the preferred way to copy stuff.
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