[Buildroot] [PATCH] Add pygame package
Yegor Yefremov
yegorslists at googlemail.com
Mon Jan 9 15:09:56 UTC 2012
On Mon, Jan 9, 2012 at 10:32 AM, <julien.boibessot at free.fr> wrote:
> From: Julien Boibessot <julien.boibessot at armadeus.com>
>
>
> Signed-off-by: Julien Boibessot <julien.boibessot at armadeus.com>
> ---
> package/Config.in | 1 +
> package/pygame/Config.in | 55 ++++++++++++++++++++++++
> package/pygame/pygame.mk | 106 ++++++++++++++++++++++++++++++++++++++++++++++
> 3 files changed, 162 insertions(+), 0 deletions(-)
> create mode 100644 package/pygame/Config.in
> create mode 100644 package/pygame/pygame.mk
>
> diff --git a/package/Config.in b/package/Config.in
> index 92b80e6..40a97e8 100644
> --- a/package/Config.in
> +++ b/package/Config.in
> @@ -108,6 +108,7 @@ source "package/fbv/Config.in"
> source "package/imagemagick/Config.in"
> source "package/linux-fusion/Config.in"
> source "package/lite/Config.in"
> +source "package/pygame/Config.in"
> source "package/sawman/Config.in"
> source "package/sdl/Config.in"
> source "package/sdl_image/Config.in"
> diff --git a/package/pygame/Config.in b/package/pygame/Config.in
> new file mode 100644
> index 0000000..e6c1d31
> --- /dev/null
> +++ b/package/pygame/Config.in
> @@ -0,0 +1,55 @@
> +config BR2_PACKAGE_PYGAME
> + bool "pygame"
> + depends on BR2_PACKAGE_PYTHON
> + select BR2_PACKAGE_SDL
> + help
> + Pygame is a cross-platfrom library designed to make it easy to write
> + multimedia software, such as games, in Python. Pygame requires the
> + Python language and SDL multimedia library.
> + It can also make use of several other popular libraries.
> +
> + http://www.pygame.org/
> +
> +menu "pygame optional modules selection"
> + depends on BR2_PACKAGE_PYGAME
> +
> +config BR2_PACKAGE_PYGAME_IMAGE
> + bool "pygame.image"
> + depends on BR2_PACKAGE_SDL_IMAGE_PNG && BR2_PACKAGE_SDL_IMAGE_JPEG
> + help
> + pygame module for loading, saving and transfering images
> +
> +comment "pygame.image requires sdl_image with png and jpeg support"
> + depends on !BR2_PACKAGE_SDL_IMAGE_PNG || !BR2_PACKAGE_SDL_IMAGE_JPEG
> +
> +config BR2_PACKAGE_PYGAME_FONT
> + bool "pygame.font"
> + depends on BR2_PACKAGE_SDL_TTF
> + help
> + pygame module for loading and rendering fonts
> +
> +comment "pygame.font requires sdl_ttf"
> + depends on !BR2_PACKAGE_SDL_TTF
> +
> +config BR2_PACKAGE_PYGAME_MIXER
> + bool "pygame.mixer"
> + depends on BR2_PACKAGE_SDL_MIXER
> + help
> + pygame module for loading and playing sounds
> +
> +comment "pygame.mixer requires sdl_mixer"
> + depends on !BR2_PACKAGE_SDL_MIXER
> +
> +config BR2_PACKAGE_PYGAME_MIXER_MUSIC
> + bool "pygame.mixer.music"
> + depends on BR2_PACKAGE_PYGAME_MIXER
> + help
> + pygame module for controlling streamed audio
> +
> +config BR2_PACKAGE_PYGAME_SCRAP
> + bool "pygame.scrap"
> + depends on BR2_PACKAGE_SDL_X11
> + help
> + pygame module for clipboard support (X11 needed)
> +
> +endmenu
> diff --git a/package/pygame/pygame.mk b/package/pygame/pygame.mk
> new file mode 100644
> index 0000000..06a7844
> --- /dev/null
> +++ b/package/pygame/pygame.mk
> @@ -0,0 +1,106 @@
> +#############################################################
> +#
> +# Pygame
> +#
> +#############################################################
> +# stable 1.9.1 release requires V4L which has been wiped out of recent Linux
> +# kernels, so use latest mercurial revision until next stable release is out.
> +PYGAME_VERSION = f0bb4a4b365d
> +PYGAME_SITE = https://bitbucket.org/pygame/pygame
> +PYGAME_SITE_METHOD = hg
> +
> +ifeq ($(BR2_PACKAGE_PYGAME_IMAGE),y)
> +PYGAME_OPT_DEPENDS += sdl_image
> +endif
> +
> +ifeq ($(BR2_PACKAGE_PYGAME_FONT),y)
> +PYGAME_OPT_DEPENDS += sdl_ttf
> +endif
> +
> +ifeq ($(BR2_PACKAGE_PYGAME_MIXER),y)
> +PYGAME_OPT_DEPENDS += sdl_mixer
> +endif
> +
> +ifeq ($(BR2_PACKAGE_PYGAME_MOVIE),y)
> +PYGAME_OPT_DEPENDS += smpeg
> +endif
> +
> +PYGAME_DEPENDENCIES = python sdl $(PYGAME_OPT_DEPENDS)
> +
> +ifneq ($(BR2_PACKAGE_PYGAME_IMAGE),y)
> +define PYGAME_CONFIGURE_IMAGE
> + $(SED) 's/^imageext/#imageext/' $(@D)/Setup
> +endef
> +endif
> +
> +ifneq ($(BR2_PACKAGE_PYGAME_FONT),y)
> +define PYGAME_CONFIGURE_FONT
> + $(SED) 's/^font/#font/' $(@D)/Setup
> +endef
> +endif
> +
> +ifneq ($(BR2_PACKAGE_PYGAME_MIXER),y)
> +define PYGAME_CONFIGURE_MIXER
> + $(SED) 's/^mixer/#mixer/g' $(@D)/Setup
> +endef
> +endif
> +
> +ifneq ($(BR2_PACKAGE_PYGAME_SNDARRAY),y)
> +define PYGAME_CONFIGURE_SNDARRAY
> + $(SED) 's/^_numericsndarray/#_numericsndarray/' $(@D)/Setup
> +endef
> +endif
> +
> +ifneq ($(BR2_PACKAGE_PYGAME_SURFARRAY),y)
> +define PYGAME_CONFIGURE_SURFARRAY
> + $(SED) 's/^_numericsurfarray/#_numericsurfarray/' $(@D)/Setup
> +endef
> +endif
> +
> +ifneq ($(BR2_PACKAGE_PYGAME_MOVIE),y)
> +define PYGAME_CONFIGURE_MOVIE
> + $(SED) 's/^movie/#movie/' $(@D)/Setup
> +endef
> +endif
> +
> +ifneq ($(BR2_PACKAGE_PYGAME_SCRAP),y)
> +define PYGAME_CONFIGURE_SCRAP
> + $(SED) 's/^scrap/#scrap/' $(@D)/Setup
> +endef
> +endif
> +
> +PYGAME_SDL_FLAGS = $(shell $(STAGING_DIR)/usr/bin/sdl-config --cflags)
> +PYGAME_SDL_FLAGS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --libs)
> +
> +# Pygame needs a Setup file where options should be commented out if
> +# dependencies are not available
> +define PYGAME_CONFIGURE_CMDS
> + cp -f $(@D)/Setup.in $(@D)/Setup
> + $(SED) 's<^SDL = <SDL = $(PYGAME_SDL_FLAGS) \n#<' $(@D)/Setup
> + $(SED) 's/^pypm/#pypm/' $(@D)/Setup
> + $(PYGAME_CONFIGURE_IMAGE)
> + $(PYGAME_CONFIGURE_FONT)
> + $(PYGAME_CONFIGURE_MIXER)
> + $(PYGAME_CONFIGURE_SNDARRAY)
> + $(PYGAME_CONFIGURE_SURFARRAY)
> + $(PYGAME_CONFIGURE_MOVIE)
> + $(PYGAME_CONFIGURE_SCRAP)
> +endef
> +
> +define PYGAME_BUILD_CMDS
> + (cd $(@D); CC="$(TARGET_CC)" CFLAGS="$(TARGET_CFLAGS)" \
> + LDSHARED="$(TARGET_CROSS)gcc -shared" \
> + $(HOST_DIR)/usr/bin/python setup.py build)
> +endef
> +
> +define PYGAME_INSTALL_TARGET_CMDS
> + (cd $(@D); $(HOST_DIR)/usr/bin/python setup.py install --prefix=$(TARGET_DIR)/usr && \
> + rm -rf $(TARGET_DIR)/usr/lib/python*/site-packages/pygame/docs && \
> + rm -rf $(TARGET_DIR)/usr/lib/python*/site-packages/pygame/tests)
> +endef
> +
> +define PYGAME_UNINSTALL_TARGET_CMDS
> + rm -rf $(TARGET_DIR)/usr/lib/python*/site-packages/pygame*
> +endef
> +
> +$(eval $(call GENTARGETS))
> --
> 1.7.5.4
>
> _______________________________________________
> buildroot mailing list
> buildroot at busybox.net
> http://lists.busybox.net/mailman/listinfo/buildroot
As for now python packages should reside in package/python-pkgname and
will be shown as "external python modules". See the latest python
patches and packages like netifaces, dpkt etc.
Yegor
More information about the buildroot
mailing list