[Buildroot] [PATCH] gpu-viv-bin-mx6q: add pkgconfig files for EGL and OpenGLESv2
Fatih Aşıcı
fatih.asici at gmail.com
Wed Sep 18 08:36:54 UTC 2013
On Wed, 2013-09-18 at 09:09 +0200, Arnout Vandecappelle wrote:
> On 17/09/13 13:20, Fatih Aşıcı wrote:
> > Signed-off-by: Fatih Aşıcı <fatih.asici at gmail.com>
> > ---
> > .../gpu-viv-bin-mx6q-add-pkgconfig-files.patch | 30 ++++++++++++++++++++
> > 1 file changed, 30 insertions(+)
> > create mode 100644 package/freescale-imx/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q-add-pkgconfig-files.patch
> >
> > diff --git a/package/freescale-imx/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q-add-pkgconfig-files.patch b/package/freescale-imx/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q-add-pkgconfig-files.patch
> > new file mode 100644
> > index 0000000..8ed4ffe
> > --- /dev/null
> > +++ b/package/freescale-imx/gpu-viv-bin-mx6q/gpu-viv-bin-mx6q-add-pkgconfig-files.patch
>
> Personally, I would prefer to have these as plain files in the package
> directory and copy them to staging in the INSTALL_STAGING_CMDS. But I
> guess that's a matter of taste.
>
OK. It will be easier with plain files.
> If you do keep it as a patch, make sure it gets a number.
>
> > @@ -0,0 +1,30 @@
> > +Add .pc files for the OpenGLESv2 and EGL libraries
> > +
> > +Signed-off-by: Fatih Aşıcı <fatih.asici at gmail.com>
> > +
> > +--- /dev/null
> > ++++ b/usr/lib/pkgconfig/egl.pc
> > +@@ -0,0 +1,10 @@
> > ++prefix=/usr
> > ++exec_prefix=${prefix}
> > ++libdir=${exec_prefix}/lib
> > ++includedir=${prefix}/include
> > ++
> > ++Name: egl
> > ++Description: Freescale gpu-viv-bin-mx6q implementation of EGL
> > ++Version: 1.0
> > ++Libs: -L${libdir} -lEGL
>
> I haven't double-checked, but I think that -lEGL requires -lGAL as well.
You are right.
> > ++Cflags: -I${includedir}/ -DEGL_API_FB=1
> > +--- /dev/null
> > ++++ b/usr/lib/pkgconfig/glesv2.pc
> > +@@ -0,0 +1,10 @@
> > ++prefix=/usr
> > ++exec_prefix=${prefix}
> > ++libdir=${exec_prefix}/lib
> > ++includedir=${prefix}/include
> > ++
> > ++Name: glesv2
> > ++Description: Freescale gpu-viv-bin-mx6q implementation of OpenGL ESv2
> > ++Version: 2.0
> > ++Libs: -L${libdir} -lGAL -lEGL -lGLESv2
> > ++Cflags: -I${includedir}/ -DEGL_API_FB=1
> >
>
> What about OpenVG?
I will add vg.pc within the next version of patch.
> Regards,
> Arnout
Thanks,
Fatih
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