[Buildroot] [PATCH 3/6] package/wpebackend-fdo: bump to version 1.8.0
Thomas Petazzoni
thomas.petazzoni at bootlin.com
Thu Sep 17 20:44:52 UTC 2020
On Wed, 16 Sep 2020 01:30:50 +0300
Adrian Perez de Castro <aperez at igalia.com> wrote:
> comment "wpebackend-fdo needs a toolchain w/ C++, wchar, threads, dynamic library and an OpenEGL-capable Wayland backend"
> depends on !BR2_PACKAGE_HAS_LIBEGL_WAYLAND || !BR2_INSTALL_LIBSTDCPP || !BR2_USE_WCHAR \
> - || !BR2_TOOLCHAIN_HAS_THREADS || BR2_STATIC_LIBS
> + || !BR2_PACKAGE_HAS_LIBGL || !BR2_TOOLCHAIN_HAS_THREADS || BR2_STATIC_LIBS
This is not longer really in sync with the comment that says "an OpenGL
capable Wayland backend".
> config BR2_PACKAGE_WPEBACKEND_FDO
> bool "wpebackend-fdo"
> depends on !BR2_STATIC_LIBS # wayland
> depends on BR2_INSTALL_LIBSTDCPP
> + depends on BR2_PACKAGE_HAS_LIBGL # libepoxy
This looks really odd as:
(1) Requiring full OpenGL means that no OpenGL ES platform can use
wpebakend-fdo. Remember that libgl == full/desktop OpenGL, while
libgles = OpenGL ES.
(2) libepoxy does not depned on HAS_LIBGL, but HAS_LIBGL || HAS_LIBEGL
(3) You have a dependency on HAS_LIBEGL_WAYLAND... so it kind of
implies that an EGL/OpenGL ES configuration should work ?
Could you revisit this ?
Thanks!
Thomas
--
Thomas Petazzoni, CTO, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com
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